
- Yakuza kiwami majima in plain sight Patch#
- Yakuza kiwami majima in plain sight Ps4#
- Yakuza kiwami majima in plain sight series#
Yakuza kiwami majima in plain sight series#
Admittedly, the culprit could be that original source material had yet to grow into what the series eventually became but in reality it doesn’t hurt the game. Couple that with the fact that some of the mini games are mysteriously absent and it feels much more bare bones than previous iterations. A casual play through clocked in at just under 30 hours which is nothing to sniff at, but it’s a mere snack when compared to the 100 hour four-course meals in games like Yakuza 5. Considering the sprawling spider webs of double crossing that makes up a lot of the Yakuza lore, it’s easy to mistake Kiwami’s relatively short run time as needless streamlining. The story itself, largely kept intact from the original Yakuza game from the mid 2000’s, is in comparison to later entries in the series a much tighter and more focused affair. Instead of being distracting fan service it feels much more like a clever, hidden pay-off for the well observed. But it doesn’t linger, and it’s never awkwardly plastered on top of the original story for the sake of a few fanboy references.
Yakuza kiwami majima in plain sight Patch#
A lot of plot points from Yakuza 0 are tastefully implanted into off-hand lines of dialogue, making references to the empty lot, the nihilistically nondescript patch of concrete from Yakuza 0 that people died to protect is often referred to in regretful mourning by Kiryu here in Kiwami. Retrofitting a lot of plot points and game mechanics from 0 into Kiwami’s mid-2000 setting makes a lot of sense and is the kind of retcon work George Lucas could have done with the original Star Wars trilogy. Indeed, following on from the 80’s themed prequel earlier this year, Kiwami seems to be an absolute no-brainer.
Yakuza kiwami majima in plain sight Ps4#
That means that this remake will be many PS4 players’ first encounter with the game, but it’s been remixed in such a way that it assumes players are fresh from the grips of the excellent Yakuza 0. Being a sleeper hit in the PS2 era hasn’t exactly implanted a long-lasting nostalgia in the minds of western gamers, being that it was often suppressed by SEGA for being “too Japanese”.

The promotional blurb for Yakuza Kiwami promises updated high-definition visuals, improved dramatic story scenes and added game mechanics to bring it up to par with more recent entries. Yakuza Kiwami is a remake of the very first Yakuza game from the mid-2000’s using the fantastic tech used in Yakuza 0 and updating the first game in the series in almost every way. Rather than being a redundant knock-off of everyone’s favourite open world crime spree simulator, Yakuza might just be the most uniquely idiosyncratic series of games to come along in many, many years. Undoubtedly, Yakuza has a lot of open world tropes in common with Grand Theft Auto but Yakuza has so much more strange, odd-ball charm and delightfully off-kilter surprises shoehorned inside of it that saying it’s “like GTA” is like saying that Far Cry is a lot like Doom. When Yakuza first hit American stores in the mid-2000’s it was mistakenly marketed as a Japanese answer to the Grand Theft Auto series.
